Features
Everything in AwayWard
The whole list, nothing held back. Current as of v0.15b, Artisan Forge.
Solo / idle core
The game without a connection
Its own GDScript engine, with combat and balance pinned down by 199 parity checks. Everything below works offline.
Idle combat
349 creatures and seven spawn variants, from elite up to PRIMAL, plus enemy packs. Dying costs you 12 seconds. Every swing lands with weight: hit flashes, gold crit freezes, kill streaks, element bursts.
Offline progress
Four hours banked by default. The Camp Lantern adds two hours a level, up to 24, and event multipliers are weighted by when they ran.
Thirty one regions
One continent, one lit road, level 1 to 250, and a boss at the end of every region. Off the road sit 217 named wild places, lit by the hour from dusk to dawn. Win rate and kills-per-minute hints tell you where you actually belong, and every land has its own weather.
Classes and skill trees
Seventeen classes, each with a signature passive and a 420-node tree in 21 districts, 58 combat mechanics, doctrine pairs that lock each other out, and a capstone Signature Art. Respec whenever. Three more, the Stormcaller, Herald and Alchemist, can only be made in Discord; link one and it plays here with its tree intact.
Procedural loot
Six rarities, bonus affixes, auto-salvage, and 210 rarity-aware looks, so better gear visibly gets fancier.
Boss sets
Thirty five four-piece sets with 2, 3 and 4-piece bonuses, the last of which tends to decide your build. All 140 pieces have their own art.
Relics
Chase gear with fixed stat kits: six one-of-a-kind weapons you unlock by pushing deep, and a trinket per class that leans hard into what the class is for.
Singular and Transcendent gear
320 singular weapons, each with its own art and its own trick: double strikes, bleeding hooks, ripostes, execution bells. Past Cosmic, all 20 classes get Transcendent armor, accessories and eight Way Wards in a ninth slot. They drop on very rare hunts from level 85 up, never guaranteed, and arrive locked so you cannot fumble one.
Runeforge
Six rune materials, sockets by rarity, 13 runewords, transmog, tempering past +5, and salvage into Rune Dust.
Gathering and Disciplines
Six professions across 49 nodes, with rare drops and a key-gated tier 6. Swing by hand for the Strike prompt, or let skill carry the passive rate. Six Disciplines add 48 training routes and 24 permanent techniques, and the Polymath title if you finish them.
Crafting
Forged gear lands near your level and rolls its rarity like a summon, from Common up to Cosmic, with the odds shown before you forge and a paid Focus to raise the floor. 16 craft-only Artisan Lines add 112 pieces with their own art and a signature stat, tracked in the Artisan Codex. Forge jobs finish while you are gone, and the Butler runs the queue so you do not have to.
Summons and companions
Pet, armor, weapon, gear and celebration banners rotate twice a month, with real pity (Epic within 60 pulls, Legendary within 400) and a reveal worth watching. All 100 companions have two traits and their own pixel idle, and level to 25 off duplicates.
Abilities
404 abilities in 7 schools for the 17 classes, or 428 counting the Discord-only three, Signature Arts included. Eight slots unlock by level, and 20 matching loadouts wake slot-free combo skills with their own Hunt and Boss Duel effects.
Prestige and Ascension
Soul gems, six soul upgrades, Quick Start, a 21-node Constellations web, uncapped Paragon, Rebirth Echelons, and Covenants if you want the extra rules.
Achievements and titles
44 achievements, 48 titles, 15 challenges, live progress bars, and dailies and weeklies to claim. Deeds add 59 ladders and 1,279 rungs. Pin three goals and follow them.
Bestiary and Codex
An album that fills in as you meet things, with its own art and detail cards, plus 33 illustrated lore pages in 5 chapters that pay out as you finish them.
Tavern
Hearth Blessing streaks, daily meals, rumors, a bounty board, a weekly Charter, Waystations, Grix and his dice, and the Undercroft delve where the satchel you are carrying is the thing at risk.
Dreamweave
Make camp to bank Dream Threads, then weave them into Omens: timed buffs on your idle run.
Living-world events
Blood moon, harvest, rift and astral, all on the wall clock. They pay Festival Favor, which the event shop takes.
Nemesis and echoes
Whatever kills you comes back as a dark clone that ambushes you and gets stronger each time. Fallen rivals leave echoes you can go and avenge.
Housing
A 6 by 4 plot, 25 furniture pieces, tiered storage, pantry and armory chests, and a Garden that grows to 12 plots over 29 plants and 92 timed brews. Your bag cap is real, so the chests matter. Hire a maid and a butler.
The Menagerie
Put down an elite or better and it might come home with you instead of dropping loot. Eight habitats hold what you keep, each beast builds a bond and pays a standing bonus, and eight Garden-grown treats make a family friendlier. Send a beast and a companion out on patrol for materials.
Companion Den
Find out what each one likes to eat, build the bond, teach tricks, play four mini-games, send errands, collect keepsakes. The care planner in Pets keeps track.
The turning year
The Greening, the High Sun, the Turning and the Long Dark, one per quarter. Each repaints the world, puts a season-only elite in the field and carries its own Chronicle chapter. Go all the way round for the Yearwarden title.
Hands-on combat, if you want it
Boss Duels let you tap abilities and dodge telegraphed windups for extra loot, and the Trial Rift is an endless gauntlet with monthly affixes. Lose and you still keep the idle reward.
Expeditions
Send up to three companions down branching routes that resolve while you are away. Match their traits to each stage for better odds, better loot and pet skins.
The Pass and the Atelier
A free and a premium Pass that fill from anything you do, a daily login calendar, and the Atelier: frames, name colors, titles, backgrounds, emotes, pet skins, wardrobe loadouts, plus an Appearance Shop for portrait layers. Looks only, never power.
Online
What real people add
A live FastAPI backend runs the player-to-player half of the game. If it ever goes down, every screen falls back to the local cast of rivals and you keep playing.
Leaderboard
Real players ranked by power, level or rebirth.
Player market
Consignment listings between real players. The item goes into escrow when you list it, the fee is 5%, and an item sells exactly once.
Parties
Browse public groups or invite by handle. Allies bring their real synced builds into your Hunt as ghosts.
Factions and clans
Four banners with pooled points, 8 upgrades, 8 research projects, and sub-clans inside them.
The Convergence
A realm-wide raid on one shared health pool. Your damage is yours, the spoils are tiered.
Clan sieges
An officer opens a siege on a tier 4 or 5 world boss. Everyone gets a few strikes a day, the boss keeps the damage you left on it, and felling it hangs a trophy in the hall.
The Lantern League
A seasonal ladder for whoever gets furthest down the roads. It settles when the season turns, pays in standing and cosmetics, and your best run only ever counts upward.
Festival Favor
A monthly community goal everyone chips away at together.
House gallery
Publish your home, browse everyone else's, and thumbs-up the good ones. One like each.
Identity
Your own @handle, a synced portrait with whatever frame and name color you have equipped, your title on every row, and Discord avatar and Rich Presence if you want them.
Inbox and Rift ladder
One bell for server and local events, plus a monthly Trial Rift depth ladder whose affixes change with it.
The Coliseum
Fight exact ghosts of other champions, quickly or by hand, and climb a monthly rating ladder.
Clan Halls and Conquest
Build shared rooms, take on a clan boss, post to the Board, and fight over monthly zone-holder buffs.
Companies
Start one, build shared workshops, stock the pile, clear weekly contracts, post supply and forge commissions. Companies are shared with Discord, and Company Clash and co-op expeditions live in the Tavern's social hub.
Community and lineage
Raise a Toast, form Kindred Bonds, answer Wanted hunts, join a Hunting Pack, offer a Friendly Spar. Learn from a master, graduate, then pass heirlooms down your own House.
Cloud saves
Push or pull your hero whenever from Settings then Cloud, and it syncs quietly on its own. If two copies disagree, you are asked which one wins.
Discord cross-play
Link once, from Settings then Cloud or with /link, and the same hero plays from the AwayWard bot anywhere Discord runs. Discord-only classes and companions survive the trip.
Quality of life
The small stuff that adds up
🔥 Bulk everything
Equip Best in one click with the power change shown first, sell or salvage below a rarity, open all chests, pull everything, craft max.
🔍 Smart inventory
Search, sort, filter, and tooltips that compare against what you are wearing. Socket, runeword and transmog in place, with a confirm before you do anything rash to rare gear.
✅ Buttons that explain themselves
A buy button you cannot afford says why: "Need 9 Summon Tickets (have 2)". Plus reward chips, collection bars and per-stat previews.
⌨️ Keyboard and controller
Number keys jump screens, F5 quicksaves, Esc closes things, Tab and Enter work on cards, clicking outside dismisses, and toasts pause when you hover.
📝 Stat presets
Balanced, Damage, Tank and Fortune, dots on the sidebar when something is claimable, and links between related screens.
🖥️ Your desktop, your way
Menus open as movable, resizable windows with snapping, a taskbar and saved layouts, and there is a Desk tour if you want showing around. 24 interface themes, seven of them free. Android keeps its touch menus.
🎒 Builds and bags
Save three named gear and ability builds and swap between them in a click, buy permanent bag space with gems, and keep three saved Bazaar filters.
⚙️ Comfort settings
Readable and dyslexia-friendly fonts, heavier text, high contrast, colorblind-safe colors, UI scale, reduced motion, weather controls, autosave, save export, Offline Mode.